Ever lost a game of The Lord of the Rings because your opponent's main hero just won't die? Does that hero then survive every subsequent battle, becoming more notorious with every game you play, until they become an invincible mythical being of awesomeness? Trust us, we know your pain. As we've progressed through our office campaign of The Lord of the Rings, we've found that several Heroes on the good side have become a bit too big for their boots. So myself, Rob, Ed and Josh, essentially all the evil players (by that we mean all the players on the Evil side, we're not actual evil people), got together to decide what to do about them. Here are our top three nemesisses, nemessesseries, nemis... adversaries from the Forces of Good armies, and how we plan to deal with them in our next games:
In our number three slot is Gandalf the White, who has proven distinctly irritating throughout this campaign. Mark, our resident Gondorian, chose to have him ride Shadowfax into battle, giving him a potentially huge range for his spells (a 12 inch move plus a 12 inch range for casting spells leaves few places for our warriors to hide). He also carries the ring Narya into battle, allowing him to re-roll his Fate rolls, which has saved his bacon on more than one occasion.
Our cunning plan: Gandalf's strength lies in his spell casting. No more spells, no more White Wizard. A Ringwraith on a Fellbeast is an excellent antidote. It can use the spell Sap Will to ruin Gandalf's chances of casting spells and then charge into combat with him. We also thought that killing Shadowfax first would be a pretty good idea, that way Gandalf can't run away when the Fellbeast starts eating him. We're also considering the Witch King as a possible solution as he can also break Gandalf's staff.
Dain Ironfoot is our second arch-rival for one big reason: he's wears more Mithril armour than any other being in Middle-earth and he's as hard as the mountain he lives in. He can also dish out a fair amount of damage with Barazantathûl, his very large and very sharp axe.
Our cunning plan: Ed is using an army of Angmar, which includes two Barrow Wights. They are very good at taking down enemy heroes, especially with their Paralyse spell, which essentially leaves an enemy utterly immobile and unable to fight. This will be the perfect solution for Dain, as Ed's Hero, Buhrdur, can then get into combat and start tenderising the helpless Dwarf.
Boromir of the White Tower has been, and always will be, my ultimate nemesis. If you ever come up against Boromir from the Fellowship you should be fine; hit him with plenty of arrows and he'll go down like a sack of spuds. However, if it's Boromir of the White Tower (who you will recognise by the huge flag he carries into battle), then you're in for some serious trouble. With more Might points at his disposal than any other Hero, the horn of Gondor and the Banner of Minas Tirith, he is virtually unstoppable...
...but I have a cunning plan: Firstly, I plan to use Sap Will from my Ringwraith and reduce him to a mewling wreck. Once he's at my mercy, all I have to do is Immobilise him and keep him away from the action. Killing him will always be tricky - he just has so many Might points to fight against. A Troll Chieftain would be a great solution, as not only will it have a higher Fight Value than Boromir, but it will also have Might points to spare if I roll badly in combat. Looks like I'll be adding some allies to my Haradrim army next week.