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The Perfect Storm

From Dan Harden at 13:05 BST

When we were looking at the new Space Wolves miniatures the other month, and then the Necrons this month, we noticed that there are two characters with a very similar cognomen - Njal Stormcaller and Imotekh the Stormlord. The thing is, there can only really be one master of storms, can't there? But who is it? Njal is pretty powerful when it comes to psychic powers and force weapons, but Imotekh is massively resilient. There was only one way to find out...


Fight!

For this epic encounter Dom used his Njal Stormcaller while I borrowed Jim Lister's Imotekh, both of which you can see in the pictures above. We decided to set them up 12 inches apart - this would give them enough space and time to cast a few psychic powers, fire some weapons and, potentially, run away from each other if the going got tough. We also decided to roll a dice to see who would get to go first each turn. Not only would this give both of us a chance (hopefully) to use all our abilities, but it would also help us to build up the suspense.

Dom won the roll off to see who went first and proceeded to cast Jaws of the World Wolf on Imotekh. We already knew before the contest started that this would be the make or break psychic power. With a lowly Initiative of 2, Imotekh was probably going to fall into a big hole in the ground never to be seen again. That was until Dom rolled an 11 for Njal's psychic test. He followed it up with Fury of the Wolf Spirits, but the ghostly wolves did no damage to Imotekh who continued his implacable march towards Njal. In return, Imotekh turned the Staff of the Destroyer on Njal and blasted a huge chunk out of his power armour causing the first Wound of the match. First blood went to Imotekh.

In the next turn we rolled again to see who would get to go first and I won the roll. I knew Dom would try Jaws of the World Wolf again if I didn't get into combat, so I ranImotekh across the arena and into base contact with Njal - that should stop his pesky psychic wizardry. Annoyingly, before I could even hit Njal in combat, Nightwing, Njal's psyber-raven swooped out of the air, dug his talons into Imotekh's eyes and pulled one of them clean out. Second blood went to Nightwing. With both characters now wounded and all shooting attacks sidelined, this battle would now come down to close combat. For five turns the two mighty warriors fought against each other (I mean Imotekh and Njal, not me and Dom), tearing chunks out of each other, but failing to do any damage - Njal's runic armour was too thick for Imotekh to breach, while Imotekh was simply too tough for Njal to wound.

And then Dom finally rolled a perfect roll - three hits and three wounds for me to try and save. If I failed just one of those armour saves Njal would probably kill Imotekh with his force staff. Before rolling my fateful armour saves I did, of course, give the dice a good dressing down and warned them of the consequences should they roll anything less than a 3. It seems my dice prefer encouragement to threats and all three failed to save, leaving me with one very vulnerable-looking Phaeron. Dom grinned, reached for the dice and rolled his psychic test. Sadly for Dom, he rolled a little too well this time and the dice came up as a double 1. So Imotekh was dead and smouldering on the ground, but Njal would now suffer from the Perils of the Warp. As Imotekh's body crumpled in on itself, Njal's head exploded from within.

So, er... is that a draw then?

Apparently the judges are calling for a rematch.

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