If Canoptek Spyders, Tomb Blades, Canoptek Wraiths and the massive Triarch Stalker that we've showcased over the past few days weren't enough Necron goodness for you, then there are also three new characters released this weekend that you can add to your collection - Nemesor Zahndrekh, Vargard Obyron and Illuminor Szeras.
Nemesor Zahndrekh (that's the regal-looking chap with the flowing metal robes and the majestic staff in the picture above) was one of the greatest generals of the Sautekh Dynasty. After hundreds of years of constant warfare against the Old Ones, Nemesor Zahndrekh built up quite a reputation, both as a powerful commander and as a fearsome combatant. 60 million years later, Zahndrekh is still as powerful, though not quite as sane as he once was - he sees the galaxy as it once was before the War in Heaven, and every battle he now fights is just a replay of those ancient blood-baths. While this may seem like a disadvantage on the battlefield, you'd be very wrong - Zahndrekh's eccentricities are a massive benefit to your Necron army as not only can he give your units additional special rules (like the dreaded Tank Hunter special rule, for example) , but he can take special rules away from the enemy, too. It's particularly amusing to watch your opponent's face when their 'Fast-Moving-Hit-and-Run-Unit-of-Destruction' suddenly losses it's ability to Hit and Run.
And where there's Zahndrekh, it's almost inevitable that Vargard Obyron will be somewhere close by. If you can judge a warrior's combat prowess by the size of their weapon, then Vargard Obyron must be a real combat monster - he takes no nonsense from anyone and dishes out violence on a truly epic scale. As Nemesor Zahndrekh's chief bodyguard, Obyron will normally found somewhere near his master, ensuring that enemy warriors are dispatched before they can fight his master in combat. Conveniently, should he become separated from Zahndrekh, he can immediately teleport across the battlefield to protect him. Occasionally though, you'll want Obyron to lead an assault on the enemy army (you'd be mad not to really). He has the highest Weapon Skill of any Necron and he's certainly got the skills to back it up (and the aforementioned massive warscythe). Put it this way, whoever takes Obyron on in combat should be supremely confident in their combat abilities because he will punish them for even the smallest mistake. One foot wrong could lead to to a severe case of decapitation, and no one likes that.
Illuminor Szeras is a Cryptek, and what a cool-looking one he is at that - I mean, four legs are always better than two, especially if they're sharp-clawed ones. As a Harbinger of Destruction, Szeras has mastery over raw energy, and he can cause considerable damage in the Shooting phase with his fiery eldritch lance. In all honesty though, Szeras is not really interested in destruction and carnage, despite his chosen mastery. Instead he's completely obsessed with the secrets of life and the ultimate ascension to godhood. There's nothing wrong with having an ambition in life, is there? As a result, Szeras spends a lot of time experimenting on alien races to find the answers to all his questions (of which there are many). As you can see from his miniature, even in times of war Szeras rarely puts down the scalpel, and he can often be found mid-battle slicing, probing and otherwise investigating his latest specimen. While this may not seem like an entirely productive use of time, Szeras' presence is incredibly useful on the battlefield as he can increase the statistics of nearby Necron Warriors or Immortals to super-warrior levels.