Spyders and Wraiths - a creepy combo
After the War in Heaven and their usurpation of the C'tan, the Necrons found that they no longer had the power to rule the galaxy. Rather than fight a war that they could not win, the Necrons chose to slumber through the aeons, waiting for a time when they could reclaim the galaxy. During those 60 million years of sleep (I know, I can oversleep too), the Necron stasis tombs were guarded by the Canoptek Spyders and Wraiths, which not only maintained the functions of the tombs, but ensured that unwanted visitors were despatched cleanly and efficiently (normally to another dimension entirely). Now that the Necrons have awoken, these sinister machines serve a new, more grisly purpose and follow their masters into battle, their programming rewritten to make them powerful weapons of war.
Canoptek Wraiths are the perfect unit to destabilise your opponent's battle plans. Their curious design means that they can shift through dimensional planes, which gives them the ability to pass through trees, walls, bunkers and anything else that happens to get in their way (except enemy units, which normally try and hit them) like some kind of sinister mechanical ghost. This makes them incredibly useful for getting to, and eliminating, those enemy units that are hard to reach, such as those hiding behind walls or at the tops of high buildings. No one is safe from a Wraith. Of course, they're not just great at hunting stuff down, they're also pretty efficient at killing them when they get there, too. Because of their unusual ability to shift through dimensions, a Wraith will not simply strike its foe and hope to break through his armour. Instead the Wraith will just dematerialise its many blades, shift them into another dimension where the enemy's armour is, and then rematerialise them inside their opponent's body where the soft squishy bit is. As you've probably guessed by now, they're extremely efficient at their jobs. The even better news is that they can dematerialise their bodies when they get hit too, making them incredibly hard to kill. Oh, and if that wasn't enough, why not upgrade one of them (or the whole unit if you're feeling particularly evil) to carry transdimensional beamers? That way you can blast your foes into another universe without even having to touch them. As I said, they're painfully efficient.
On the other claw, you've got the Canoptek Spyders - the repair crews of the Necron race. Like the Canoptek Wraiths, they have been awake for many millions of years, but this makes them no less dangerous on the battlefield. In fact, you could say they are some of the most experienced warriors in the entire galaxy. Each Spyder carries a vast array of fabricator claws, particle beamers and other high technology all of which are perfectly designed to dissect their foes quickly and efficiently. Whether its an Imperial Guardsman or a Land Raider, a Canoptek Spyder can cut them up with terrifying ease, leaving nothing but neat chunks of cauterised meat and carefully sliced sections of tank in their wake. This makes them a particularly popular choice when it comes to launching an offensive, but conveniently their claws are also very useful for repairing your own vehicles, too. No one likes a weaponless vehicle floating about the place (or worse, an immobilised one face-down in the dirt), so a nearby Canoptek Spyder is perfect for keeping your vehicles operating in prime condition. Simply hover your Canoptek Spyder near the damaged vehicle, programme its claws to repair (not demolish) and it will start to reknit the living metal back together. Your foes will quickly learn to fear the abilities of the Canoptek Spyders.


