The Book of the Dead
The Vampire Counts are now on advance order, including a whole host of fantastic new models and a brilliant new Army Book. I have a feeling the armies of the Warhammer world will soon find themselves battling furiously against vast regiments of Skeleton Warriors, hordes of shambling Zombies and, amongst them all, the dark majestic might of the Vampires themselves. To find out a bit more about this nocturnal menace to the world, we decided to take a quick look at the stunning new Vampire Counts Army Book. When no one was looking, we threw a couple of bones out for the Crypt Ghouls, snuck past the Grave Guard guarding the tomb (they don't have any ears so we didn't have to sneak too much), and borrowed it from the dusty archives deep beneath the Studio, where only the brave dare to tread. Here's a quick look at the latest Army Book in the Warhammer range:
Sadly we had to give the book back because the resident Necromancer needed to raise some more Zombies to protect his secret underground lair. I guess we'll just have to wait until the weekend to read the rest of it. However, the Necromancer did send us a video all about the Vampire Counts in the hope that we will learn to accept them as a valuable part of society. Apparently they're very good at recycling (well, bodies at any rate). Here's Phil Kelly, the man behind the new Army Book, to tell you more:
With Phil's words in mind (and my freshly garnered knowledge of the Vampire Counts Army Book), I thought it would be a good idea to come up with a couple of quick army lists to get all you budding Vampires started with your armies. Here's what I came up with:
At 1000 points, the Vampire Counts can field a fair number of units because their basic warriors are so cheap. With a Vampire and a Necromancer to lead the army, they are backed up by several large units of Skeleton Warriors and Grave Guard, with a hard-hitting unit of Black Knight s to flank enemy units. Some well-chosen Vampiric powers and magic items should ensure that your spellcasters keep your units alive (well, upright) for the whole game. Make sure you've got a box of Zombies on standby though for when you start casting Raise Dead.
At 2000 points the Vampire Counts become utterly terrifying. With an increase in points they gain access to some truly devastating units like the Coven Throne and the Terrorgheist. This army is a good all round force, with plenty of magic, some powerful close combat prowess and some fast moving units to chew up enemy gun lines (you really wouldn't want to have a Terrorgheist land on you). The great thing is that most of the kits make two different units, so if you don't want to put all your points into a Coven Throne then you can build a Mortis Engine instead, leaving you with points to spare to upgrade your Black Knights to Hexwraiths. Given enough upgrades and magic items, this army will go over the 2000-point mark, leaving you with spare models for when you play larger games (or for raising extra units).
Then I had a bit of fun with the Strigoi. For those of you that haven't heard of them, the Strigoi are basically the results of what happens when a Vampire goes wrong. They are degenerate, filth-encrusted shadows of their former selves, feasting on the half-rotten bodies that inhabit the local graveyard. Their followers tend to be Ghouls and Varghulfs, the dregs of the Vampire race. However, don't let their appearance fool you, because underneath the blood, gore and bestial fur, lies a cunning animal intellect that's just waiting to make a mess of your opponent's army.This army really is a beast. With a Ghoul King leading them into battle from the back of a Terrorgheist, the Ghouls and Crypt Horrors will quickly tear into enemy units. Their high number of attacks combined with their poisoned claws gives them a real edge in combat. Meanwhile, the Terrorgheist (the other one), Varghulf, Vargheists, Bat Swarms and Fell Bats are causing utter havoc with the rest of your opponent's army. It's fun, characterful and very evil - perfect!