Warmaster: Introduction
Welcome to the Warmaster Getting Started section. This article will give you a brief overview of Warmaster and recommend some fantastic product to get you started.
Warmaster is the game of mighty battles on the tabletop where you control massive armies with thousands of warriors, war engines hundreds of feet high and gigantic creatures. Warmaster is set in the Warhammer world but it is a totally different game to its older brother. The obvious difference is the aesthetics and scale. In Warhammer you build your force with 28mm Citadel miniatures, while the Warmaster range is in 10mm strips. Size is not the only difference. The rules systems both set out to do two totally different things. In Warhammer, the rules simulate a large mêlée using numerous units with heroic characters taking a large part, deployment is key and the game is very tactical. The rules in Warmaster follow the scale of the models, the emphasis being on strategy and the ebb and flow of a large battle. Deployment is less of an issue but reserves, flanking manoeuvres and fighting retreats can, and often do, play a large part in a Warmaster game. Rather than fighting (although they certainly can) characters in Warmaster have the important role of issuing orders and acting as 'command nodes'. A Warmaster character's position and his command range is far more important than his fighting ability in the game.
A large fully painted Warmaster army arranged on the tabletop is an awe-inspiring sight. Playing large battles such as historical re-fights from the epic stories of the Warhammer World such as the Siege of Middenheim or the climatic battle of the War of the Beard is something that can only be done in the Warmaster scale and is the pinnacle of our hobby. If this sounds like something you'd enjoy, then read on to get started with Warmaster.
