The Army of Abrakhan
Mat Ward's Fallen Realms army
The Dark Marshal - 125 points
Khamûl the Easterling -125 points
The Shadow Lord - 125 points
The Betrayer - 125 points
The Spears of Abrakhân - 325 points
6 companies of Haradrim Warbands, with Haradim Chieftain, Banner Bearer,
Taskmaster, Hasharin and Hornblower.
The Desert Scorpions - 140 points
3 companies of Haradrim Warbands with bows and Hâsharin.
The Crew of 'The Stormchaser' - 90 points
3 companies of Corsair Raiding Parties with shields.
The Dragon Peak Guard - 210 points
4 companies of Easterling Cohorts with pikes, Dragon Knight and Banner Bearer.
The Sable Swords - 175 points
4 companies of Black Númenórean Regiments with Banner Bearer.
Ugdush's Brutes - 95 points
1 Half Troll Warband.
The Sable Lances - 205 points
3 companies of Morgul Knights with Knight Commander, Banner Bearer and Hornblower.
The Accursed Dimlokhi - 180 points
3 companies of Ghostly Legions.
Weavers Amongst the Ruins - 80 points
2 companies of Spider Broodling Swarms.
TOTAL – 2000 points
I've always loved Harad (which is odd, because I hate hot weather), so there was never any question as to what my War of the Ring army would be. What I've presented here is a variation on the army I used a while ago for the inaugural War of the Ring web battle report. Suffice to say, I've learnt a few tricks since then, and the army's grown and been re-jigged a little too - the version presented here has proved very successful.
This army's strength is in its infantry. Lots and lots of infantry. Haradrim and Corsairs aren't exactly top-tier warriors, but opponents are ever underestimating what a formidable foe even a basic Haradrim Warband can be, once backed up by a suitable Ringwraith. What holds true for the basic troops also holds true for my elites - the Easterling Phalanx, the Black Númenórean Warriors, and my Morgul Knights. These formations are more than capable of holding their own, but a little Nazgul-shaped back up never hurt anyone - save for perhaps the foe.
And I've plenty of Ringwraiths I can bring to bear. If I think my spearmen are going to get shot at, I'll move either the Shadow Lord (to stop them being shoot at from long range) or Khamûl the Easterling (to give a 1 in 3 chance of reflecting hits onto enemy formations) into their formation. If I'm going to want to win a Fight, I'll add in the Betrayer or the Dark Marshal (perhaps both!).
This army, fundamentally, fight battles of attrition - between the sheer numbers and a little bit of Ringwraith spellcasting, it can wear down most opponents. The trick is to pick the magical powers most suited to the situation. Yes, it's a giggle to use Black Dart and Black Breath to bedevil enemy Heroes, but it'll rarely win you the game. A far better tactic is to use the 'control' powers contained in the Spells of Dismay and Spells of Darkness. There are lots of powers that stop the enemy formations from acting as you opponent might wish, and this is how you'll guarantee a win. If only half the enemy formations can charge on a given turn (thanks to judicious use of Transfix and Terrifying Aura) then you're free to gang your units up on the ones that are left. If you can't manage to pile several units in, then think about casting Enfeeble on the enemy, or Strength from Corruption on your own troops - Strength 5 or 7 Haradrim are more than worth the D6 hits you'll suffer in return...