Yesterday, we took a look at the models in the Space Hulk boxed game. Today, we’re going to have a look at everything else in the box, from the Mission Book to the boarding torpedo.
Most of us are used to fighting our battles over a battlefield covered in terrain. Not so with Space Hulk, which is fought in the claustrophobic confines of countless ruined starships. These corridors and battle-damaged rooms are represented by high-quality, super-thick card tiles with pertinent details debossed into their surfaces. They can be re-arranged in an almost infinite number of ways, enabling you to fight all the missions in the Space Hulk Mission Book or even create new missions of your own. There’s also a plethora of markers to help you keep track of the action, from flame counters and Genestealer entry points to the all-important overwatch markers (trust us, you’ll need ’em).
There are two books in the Space Hulk boxed game, the Rulebook and the Mission Book. As you’d expect, the Rulebook contains the complete rules for playing Space Hulk, while the Mission Book includes 16 missions, enabling you to fight through the Sin of Damnation as either the noble Blood Angels or the insidious Genestealers. Space Hulk has earned a reputation over the years as an easy game to learn, but a hard game to master, with countless ways to complete each mission. How will you fare when you take on the challenge?
If 16 missions aren’t enough for you, make sure you download the Space Hulk Mission Files for iBooks, which include new missions, weapons and characters to use in your Space Hulk games. There are three available, one each for the Ultramarines, Space Wolves and Dark Angels (which includes rules for Deathwing Knights).